Hidden Clicker Hidden Clicker
首頁 > 館藏查詢 > 查詢結果 > 書目資料

目前查詢

歷史查詢

Designing interfaces /

Designing interfaces /

作者 : Tidwell, Jenifer.

出版社 : O'Reilly,

出版年 : 2011

ISBN:9781449379704

3
  • 館藏(2)
  • 書目資訊
  • 心得(0)
  • 機讀格式
  • 標籤

典藏館:

年代號:

卷號:

排序
1
條碼號 典藏館 目前所在館 索書號 館藏狀態 資料類型 附件 預約人數 備註 預約
31204004966827 公園總館開架閱覽區 公園總館開架閱覽區 W 005.712 T558 2011 在架   西文書   0   預約
31204004966835 裕文開架閱覽區 裕文開架閱覽區 W 005.712 T558 2011 在架   西文書   0   預約
1

書名 : Designing interfaces /

紀錄類型 : 書目-語言資料,印刷品: 單行本

正題名[資料類型標示]/作者 : Designing interfaces /Jenifer Tidwell.

作者 : Tidwell, Jenifer.

版本項 : 2nd ed.

出版者 : Sebastopol, Calif. :O'Reilly,c2011.

面頁冊數 : xxv, 547 p. :col. ill. ;24 cm.

附註 : Previous ed.: 2005.

內容註 : What users do. A means to an end ; The basics of user research ; User's motivation to learn ; The patterns -- Organizing the content : information architecture and application structure. The big picture ; The patterns -- Getting around : navigation, signposts, and wayfinding. Staying found ; The cost of navigation ; Navigational models ; Design conventions for websites ; The patterns -- Organizing the page : layout of page elements. the basics of page layout ; The patterns -- List of things. Use cases for lists ; Back to information architecture ; Some solutions ; The Patterns -- Doing things : actions and commands. Pushing the boundaries ; The patterns -- Showing complex data : trees, charts, and other information graphics. The basics of information graphics ; The patterns -- Getting input from users : forms and controls. The basics of form design ; Control choice ; The patterns -- Using social media. What this chapter does not cover ; The basics of social media ; The patterns -- Going mobile. The challenges of mobile design ; The patterns -- Making it look good : visual style and aesthetics. Same content, different style ; The basics of visual design ; What this means for desktop applications ; The patterns.

標題 : User interfaces (Computer systems).

ISBN : 9781449379704 (pbk.) :


LEADER 02268cam 2200229 a 4500
001 296324
003 TNML
005 20131112122533.0
008 180321s2011 caua 001 0 eng
020 $a9781449379704 (pbk.) :$cNT$1750$
035 $a783451
040 $aUKM$beng$cUKM$dUKWOH$dZPX$dORX$dVP@$dYDXCP$dBWX$dCDX$dFDA$dC#P$dBDX$dTKU
050 4$aQA76.9.U83$bT53 2011
082 00$a005.712
100 1 $aTidwell, Jenifer.
245 10$aDesigning interfaces /$cJenifer Tidwell.
250 $a2nd ed.
260 $aSebastopol, Calif. :$bO'Reilly,$cc2011.
300 $axxv, 547 p. :$bcol. ill. ;$c24 cm.
500 $aPrevious ed.: 2005.
500 $a"Patterns for effective interaction design"--Cover.
504 $aIncludes bibliographical references (p. [523]-525) and index.
505 0 $aWhat users do. A means to an end ; The basics of user research ; User's motivation to learn ; The patterns -- Organizing the content : information architecture and application structure. The big picture ; The patterns -- Getting around : navigation, signposts, and wayfinding. Staying found ; The cost of navigation ; Navigational models ; Design conventions for websites ; The patterns -- Organizing the page : layout of page elements. the basics of page layout ; The patterns -- List of things. Use cases for lists ; Back to information architecture ; Some solutions ; The Patterns -- Doing things : actions and commands. Pushing the boundaries ; The patterns -- Showing complex data : trees, charts, and other information graphics. The basics of information graphics ; The patterns -- Getting input from users : forms and controls. The basics of form design ; Control choice ; The patterns -- Using social media. What this chapter does not cover ; The basics of social media ; The patterns -- Going mobile. The challenges of mobile design ; The patterns -- Making it look good : visual style and aesthetics. Same content, different style ; The basics of visual design ; What this means for desktop applications ; The patterns.
520 8 $aThis text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings.
650 0$aUser interfaces (Computer systems).
650 0$aGraphical user interfaces (Computer systems).
650 0$aHuman-computer interaction.
650 0$aApplication program interfaces (Computer software).
650 0$aApplication software$xDevelopment.

無資料
Hidden Clicker
Hidden Clicker Hidden Clicker Hidden Clicker Hidden Clicker Hidden Clicker Hidden Clicker