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Spaces mapped and monstrous :digital 3D cinema and visual culture /

Spaces mapped and monstrous :digital 3D cinema and visual culture /

作者 : Jones, Nick,,1984-

出版社 : Columbia University Press,

出版年 : 2020

ISBN:0231194226|9780231194235|0231194234|9780231194228

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SRRC20103314 新總館3F分區資源中心-文化創意 新總館3F分區資源中心-文化創意 ECC 777.6 J78 2020 在架   資源中心文化創意西文書   0   預約
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書名 : Spaces mapped and monstrous :digital 3D cinema and visual culture /

紀錄類型 : 書目-語言資料,印刷品: 單行本

正題名[資料類型標示]/作者 : Spaces mapped and monstrous :Nick Jones.

其他題名 : digital 3D cinema and visual culture /

其他題名 : Digital 3D cinema and visual culture

作者 : Jones, Nick,

出版者 : New York, NY :Columbia University Press,c2020.

面頁冊數 : xii, 287 p. :ill. ;24 cm.

內容註 : History : the long view of 3D film and theory -- Visualisation : from perspective to digital 3D -- Simulation : dematerialising and enframing -- Immersion : entering the screen -- Surveillance : converting image to space, world to data -- Defamiliarisation : rethinking the screen plane -- Distortion : unfamiliar and unconventional space -- Intimacy : the boundedness of stereoscopic media -- Conclusion: Seeing in 3D.

標題 : 3-D films.

ISBN : 9780231194235

集叢項 : Film and culture


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100 1 $aJones, Nick,$d1984-
245 10$aSpaces mapped and monstrous :$bdigital 3D cinema and visual culture /$cNick Jones.
246 30$aDigital 3D cinema and visual culture
260 $aNew York, NY :$bColumbia University Press,$cc2020.
300 $axii, 287 p. :$bill. ;$c24 cm.
490 1 $aFilm and culture
504 $aIncludes bibliographical references (p. [265]-280) and index.
505 0 $aHistory : the long view of 3D film and theory -- Visualisation : from perspective to digital 3D -- Simulation : dematerialising and enframing -- Immersion : entering the screen -- Surveillance : converting image to space, world to data -- Defamiliarisation : rethinking the screen plane -- Distortion : unfamiliar and unconventional space -- Intimacy : the boundedness of stereoscopic media -- Conclusion: Seeing in 3D.
520 $a"3D cinema is often maligned by viewers and critics but, as Nick Jones argues, it is a central feature of contemporary cinema and our current visual landscape. Instead of seeing it as merely an augmentation of 2D cinema, Nick Jones offers a critical history and analysis of 3D cinema that views it as a distinctive media form. 3D cinema is not only a technology used in both blockbuster and avant-garde films but as a tool for producing, controlling, and distorting space, Jones analyzes how 3D has also become a part of contemporary systems of surveillance, attention management, and militarized spatial control. Spaces Mapped and Monstrous situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and cultural contexts, emphasizing how the production of space experienced in 3D addresses a range of other discourses around spatial representation. Jones argues that 3D cinema represents space in ways that can be read as mapped and monstrous. Mapped, because digital 3D relies on precision-tooled image management to create digitized renderings of space in which all dimensions and actions are quantified and geolocated; and monstrous, because 3D cinema is an acutely immersive media form which destabilizes distinctions between observed image and lived-in space. The first half of the book covers the history of 3D cinema, the way 3D has been approached by film theory, the digital contexts of contemporary 3D production, and the relationship between planar (2D) images and the stereoscopic spaces of 3D. The book's second part connects digital 3D with the development of immersive virtual reality technologies, the rise of globe-spanning computer telecommunication networks, and the shifting nature of the screen in the contemporary new media landscape."--Provided by publisher.
650 0$a3-D films.
650 0$aDigital cinematography.
650 0$aMotion pictures$xAesthetics.
650 0$aSpace perception and motion pictures.
653 $a文化創意
653 $a人文藝術
830 0$aFilm and culture.

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