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International Colloquium of Art and Design Education Research (i-CADER 2014) /

International Colloquium of Art and Design Education Research (i-CADER 2014) /

作者 : Hassan, Oskar Hasdinor.

出版社 : Springer Singapore,

出版年 : 2015

ISBN:9789812873316|9789812873323

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SRRC20101325 新總館3F分區資源中心-文化創意 新總館3F分區資源中心-文化創意 ECC 300 I61 2015 在架   資源中心文化創意西文書   0   預約
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書名 : International Colloquium of Art and Design Education Research (i-CADER 2014) /

紀錄類型 : 書目-語言資料,印刷品: 單行本

正題名[資料類型標示]/作者 : International Colloquium of Art and Design Education Research (i-CADER 2014) /edited by Oskar Hasdinor Hassan ... [et al.].

其他作者 : Hassan, Oskar Hasdinor.

出版者 : Singapore :Springer Singapore,2015.

面頁冊數 : xxi, 709 p. :ill. ;25 cm.

內容註 : Chapter 1: Structured Planning as a Front-end Process for Concept Design and Development -- Chapter 2: Traditional Keris Pandai Saras Design -- Chapter 3: Innovation Culture : An Evaluation of Academicians in Universiti Teknologi MARA Branch Campuses -- Chapter 4: Microscopic Image and Text Examination of Conventional and Digital Print-outs -- Chapter 5: Theoretical Framework Study on Formgiving Mobile Education Game Design Technology -- Chapter 6: Anthropomorphism in Political Cartoon: Case Study of the 1965 Malaysia- Indonesia Confrontation -- Chapter 7: Developers View: Understanding the Importance of the Courseware Interfaces as Part of the Software Development Process -- Chapter 8: A Randomized Pilot Study to Determine the Effectiveness of Assistive Technology Based Dynamic Visual in Cognition Stimulation Towards Alzheimer's Patients -- Chapter 9: Socioeconomic and Political Implications for Ethnic and National Sentiments: The Impact on Nation-Building Policy Efforts -- Chapter 10 : The Effectiveness of Visual Rhetoric in Public Awareness Prints Advertising as A Social Culture Space in Malaysia - - Chapter 11: A Recognizable Symbol of Wedding Ring as a Communication Object to Portray Marital Status -- Chapter 12: 'Gasing' as a Commercialize Games Product in Malaysia -- Chapter 13: Rivet in Ceramic: Method of Past and Present Restoration -- Chapter 14: Comparison of Natural and Synthetic Adhesives for Ceramic Conservation -- Chapter 15: Interrater Agreement for Process Loss Measures : Are They Applicable for Brainstorming Technique in Industrial Design Practices? -- Chapter 16: Stoneware Clay as a Replacement Material for Artificial Reef Design -- Chapter 17: The Exploration Methods of Consistent Raku Firing Glaze Effect Framework -- Chapter 18: Photo Exemplars Classification: The Integration Photographic History Into Photographic Technique -- Chapter 19: Construction of Design: A Formal Proposition of Graphics Analysis of Comics -- Chapter 20: Empirical Study on Game- based Learning Phenomenon Through Mobile Design Technology -- Chapter 21: The Concept of Formgiving for Color and Trim in Car Design -- Chapter 22: Unity through Arts: An Approach for Harmony among Children in Malaysia in Achieving the Concept of One Malaysia -- Chapter 23: 'Kuih Putu' Mould as a Matrix for Alternative Printmaking: Transformation Towards an Artistic Interpretation -- Chapter 24: The Study of Proverbs as A Way to Enhance Ethical Values in Artwork -- Chapter 25: A Game-based Learning: A Study on Wau Among Selected University Students in Klang Valley, Malaysia -- Chapter 26: Role of Mobile Web-Based Technology Towards Online Grocery Shopping in Malaysia -- Chapter 27: A Comparative Study of the Appreciation of Local Malaysian Culture in the Artworks of Ilse Noor and Tina Rimmer -- Chapter 28: Preservation Characteristics of Malay Garden: A Catalyst for Sustainable Cultural Landscape in Malaysia -- Chapter 29: The Exploration Technique of Nature for Contemporary Batik Design -- Chapter 30: Promoting the Culture of Philanthropy in Malaysia -- Chapter 31: Elaborating Context from the Content Making Framework -- Chapter 32: Visual Advertisement Images in the Wanita Magazine; an Empirical Study Towards Women Stereotype -- Chapter 33: A Blended Method for Generating Creative Product Concepts -- Chapter 34: Symmetrical Pattern: Analysing Songket in Wallpaper Patterns -- Chapter 35: Conceptual Labyrinth Pattern Design for Ceramic Stoneware Art Form -- Chapter 36: SCAMPER for Character Design Unique Zoo Creature -- Chapter 37: Framework Muwajjah as an Islamic Art Decoration Through Formgiving Process -- Chapter 38: Furniture Design Identity Implementation of National Identity Into Office Chair Design -- Chapter 39: Designing Conceptual 3D Tessellation Ceramic Optical Illusions -- Chapter 40: Paper Clay Study Development for Ceramic Art Form Design -- Chapter 41: Corn Husk Fiber in Songket Weaving for Cottage Industry -- Chapter 42: Luminescence Glaze a

標題 : Arts.

ISBN : 9789812873316 (hbk.) :


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082 0 $a300$222
090 $a臺南市立圖書館
245 00$aInternational Colloquium of Art and Design Education Research (i-CADER 2014) /$cedited by Oskar Hasdinor Hassan ... [et al.].
260 $aSingapore :$bSpringer Singapore,$c2015.
300 $axxi, 709 p. :$bill. ;$c25 cm.
504 $aIncludes bibliographical references and index.
505 0 $aChapter 1: Structured Planning as a Front-end Process for Concept Design and Development -- Chapter 2: Traditional Keris Pandai Saras Design -- Chapter 3: Innovation Culture : An Evaluation of Academicians in Universiti Teknologi MARA Branch Campuses -- Chapter 4: Microscopic Image and Text Examination of Conventional and Digital Print-outs -- Chapter 5: Theoretical Framework Study on Formgiving Mobile Education Game Design Technology -- Chapter 6: Anthropomorphism in Political Cartoon: Case Study of the 1965 Malaysia- Indonesia Confrontation -- Chapter 7: Developers View: Understanding the Importance of the Courseware Interfaces as Part of the Software Development Process -- Chapter 8: A Randomized Pilot Study to Determine the Effectiveness of Assistive Technology Based Dynamic Visual in Cognition Stimulation Towards Alzheimer's Patients -- Chapter 9: Socioeconomic and Political Implications for Ethnic and National Sentiments: The Impact on Nation-Building Policy Efforts -- Chapter 10 : The Effectiveness of Visual Rhetoric in Public Awareness Prints Advertising as A Social Culture Space in Malaysia - - Chapter 11: A Recognizable Symbol of Wedding Ring as a Communication Object to Portray Marital Status -- Chapter 12: 'Gasing' as a Commercialize Games Product in Malaysia -- Chapter 13: Rivet in Ceramic: Method of Past and Present Restoration -- Chapter 14: Comparison of Natural and Synthetic Adhesives for Ceramic Conservation -- Chapter 15: Interrater Agreement for Process Loss Measures : Are They Applicable for Brainstorming Technique in Industrial Design Practices? -- Chapter 16: Stoneware Clay as a Replacement Material for Artificial Reef Design -- Chapter 17: The Exploration Methods of Consistent Raku Firing Glaze Effect Framework -- Chapter 18: Photo Exemplars Classification: The Integration Photographic History Into Photographic Technique -- Chapter 19: Construction of Design: A Formal Proposition of Graphics Analysis of Comics -- Chapter 20: Empirical Study on Game- based Learning Phenomenon Through Mobile Design Technology -- Chapter 21: The Concept of Formgiving for Color and Trim in Car Design -- Chapter 22: Unity through Arts: An Approach for Harmony among Children in Malaysia in Achieving the Concept of One Malaysia -- Chapter 23: 'Kuih Putu' Mould as a Matrix for Alternative Printmaking: Transformation Towards an Artistic Interpretation -- Chapter 24: The Study of Proverbs as A Way to Enhance Ethical Values in Artwork -- Chapter 25: A Game-based Learning: A Study on Wau Among Selected University Students in Klang Valley, Malaysia -- Chapter 26: Role of Mobile Web-Based Technology Towards Online Grocery Shopping in Malaysia -- Chapter 27: A Comparative Study of the Appreciation of Local Malaysian Culture in the Artworks of Ilse Noor and Tina Rimmer -- Chapter 28: Preservation Characteristics of Malay Garden: A Catalyst for Sustainable Cultural Landscape in Malaysia -- Chapter 29: The Exploration Technique of Nature for Contemporary Batik Design -- Chapter 30: Promoting the Culture of Philanthropy in Malaysia -- Chapter 31: Elaborating Context from the Content Making Framework -- Chapter 32: Visual Advertisement Images in the Wanita Magazine; an Empirical Study Towards Women Stereotype -- Chapter 33: A Blended Method for Generating Creative Product Concepts -- Chapter 34: Symmetrical Pattern: Analysing Songket in Wallpaper Patterns -- Chapter 35: Conceptual Labyrinth Pattern Design for Ceramic Stoneware Art Form -- Chapter 36: SCAMPER for Character Design Unique Zoo Creature -- Chapter 37: Framework Muwajjah as an Islamic Art Decoration Through Formgiving Process -- Chapter 38: Furniture Design Identity Implementation of National Identity Into Office Chair Design -- Chapter 39: Designing Conceptual 3D Tessellation Ceramic Optical Illusions -- Chapter 40: Paper Clay Study Development for Ceramic Art Form Design -- Chapter 41: Corn Husk Fiber in Songket Weaving for Cottage Industry -- Chapter 42: Luminescence Glaze a
520 $aThis book?!focuses on Art and Design Education Research. Gathering 72 papers illustrated with diagrams and tables, they provide state-of-the-art information on infrastructure and sustainable issues in Art and Design, focusing on Design Industrial Applications, Visual Communication and New Media, Art Education Research, Cultural Studies, and the Social Implications of Art. They also offer detailed information on innovative research trends in Design Technology and Multimedia Design, as well as a compilation of interdisciplinary findings combining the Humanities and Quality of Life in Art and Design.
650 24$aArts.
650 0$aArt and technology$vCongresses.
650 0$aDesign$vCongresses.
650 14$aEducation.
650 24$aArts Education.
650 24$aIndustrial Design.
653 $a文化創意
700 1 $aHassan, Oskar Hasdinor.

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