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The simulation hypothesis :an MIT computer scientist shows why AI, quantum physics and Eastern mystics agree we are in a video game /

The simulation hypothesis :an MIT computer scientist shows why AI, quantum physics and Eastern mystics agree we are in a video game /

作者 : Virk, Rizwan.

出版社 : Bayview Books,

出版年 : 2019

ISBN:9780983056904|9780983056966

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AP0033443 安平開架閱覽區 安平開架閱覽區 W 530.01 V818 2019 在架   西文書   0   預約
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書名 : The simulation hypothesis :an MIT computer scientist shows why AI, quantum physics and Eastern mystics agree we are in a video game /

紀錄類型 : 書目-語言資料,印刷品: 單行本

正題名[資料類型標示]/作者 : The simulation hypothesis :Rizwan Virk.

其他題名 : an MIT computer scientist shows why AI, quantum physics and Eastern mystics agree we are in a video game /

作者 : Virk, Rizwan.

版本項 : 1st ed.

出版者 : [Mountain View, Calif.] :Bayview Books,c2019.

面頁冊數 : 313 p. :ill. ;24 cm.

內容註 : part I. How to build the Matrix : the computer science: Stages 0 to 3 : from Pong to MMORPGs ; Stages 4 to 8 : from virtual reality to mind interfaces ; Stages 9 to 10 : AI & downloadable consciousness ; Stage 11 : simulation point, ancestor simulations & beyond -- part II. How simulation explains our world : the physics: Conditional rendering & the collapse of the probability wave ; Parallel universes, future selves, and video games ; Pixels, quanta, and the structure of space-time -- part III. How simulation explains the unexplainable : the mystics: Spirits in an illusory, video game-like dream world ; Multiple lives & karma as quests in video games ; Some unexplained areas : God, angels, NDEs, and UFOs -- part IV. Putting it all together: Skeptics and believers : evidence of computation ; The great simulation and its implications.

標題 : Artificial intelligence

ISBN : 9780983056966


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100 1 $aVirk, Rizwan.
245 14$aThe simulation hypothesis :$ban MIT computer scientist shows why AI, quantum physics and Eastern mystics agree we are in a video game /$cRizwan Virk.
250 $a1st ed.
260 $a[Mountain View, Calif.] :$bBayview Books,$cc2019.
300 $a313 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references and index.
505 0 $apart I. How to build the Matrix : the computer science: Stages 0 to 3 : from Pong to MMORPGs ; Stages 4 to 8 : from virtual reality to mind interfaces ; Stages 9 to 10 : AI & downloadable consciousness ; Stage 11 : simulation point, ancestor simulations & beyond -- part II. How simulation explains our world : the physics: Conditional rendering & the collapse of the probability wave ; Parallel universes, future selves, and video games ; Pixels, quanta, and the structure of space-time -- part III. How simulation explains the unexplainable : the mystics: Spirits in an illusory, video game-like dream world ; Multiple lives & karma as quests in video games ; Some unexplained areas : God, angels, NDEs, and UFOs -- part IV. Putting it all together: Skeptics and believers : evidence of computation ; The great simulation and its implications.
520 $aThe Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, consisting of pixels with its own internal clock. The mysteries of quantum science, the path of artificially intelligent consciousness, the evolution of VR and quantum computers, along with consciousness and karma, are brought together into a cohesive, information-based computer science framework.
650 0$aArtificial intelligence$vMiscellanea.
650 0$aQuantum theory$vMiscellanea.
650 0$aVirtual reality$vMiscellanea.
650 0$aComputer science$vMiscellanea.
650 0$aComputers and civilization.
650 0$aReality.
650 0$aConsciousness.

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