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Puppets, gods, and brands :theorizing the age of animation from Taiwan /

Puppets, gods, and brands :theorizing the age of animation from Taiwan /

作者 : Silvio, Teri.

出版社 : University of Hawaiʻi Press,

出版年 : 2019

ISBN:0824881168|9780824881160

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SRRC20102912 新總館3F分區資源中心-知識性 新總館3F分區資源中心-知識性 EKN 306.48 S587 2019 在架   資源中心知識性西文書   0   預約
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書名 : Puppets, gods, and brands :theorizing the age of animation from Taiwan /

紀錄類型 : 書目-語言資料,印刷品: 單行本

正題名[資料類型標示]/作者 : Puppets, gods, and brands :Teri Silvio.

其他題名 : theorizing the age of animation from Taiwan /

作者 : Silvio, Teri.

出版者 : Honolulu :University of Hawaiʻi Press,c2019.

面頁冊數 : xvii, 270 p. :ill. ;23 cm.

標題 : Cartoon characters

ISBN : 9780824881160

集叢項 : Asia pop!


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100 1 $aSilvio, Teri.
245 10$aPuppets, gods, and brands :$btheorizing the age of animation from Taiwan /$cTeri Silvio.
260 $aHonolulu :$bUniversity of Hawaiʻi Press,$cc2019.
300 $axvii, 270 p. :$bill. ;$c23 cm.
490 1 $aAsia pop!
504 $aIncludes bibliographical references and index.
505 00$tAnimation versus Performance --$tThe Ang-a: A Taiwanese Mode of Animation --$tThe Cutification of the Gods --$tAng-a Globalization: Marketing the Pili International Multimedia Company's Puppetry Overseas --$tCosplay: Embodying Animation, Animating Bodies --$tAng-a Identity Politics: The Personification of Imagined Communities
520 $a"The early 21st century has seen an explosion of animation. Cartoon characters are everywhere--in cinema, television, and video games and as brand logos. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. This volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world"--$cProvided by publisher.
650 0$aCartoon characters$xSocial aspects$zTaiwan.
650 0$aCharacters and characteristics in mass media.
650 0$aComputer animation$xSocial aspects$zTaiwan.
650 0$aFigurines$xSocial aspects$zTaiwan.
650 0$aPuppet theater$xSocial aspects$zTaiwan.
650 0$aVideo game characters$xSocial aspects$zTaiwan.
653 $a科技創新
653 $a知識性
830 0$aAsia pop.

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